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-
-
- Instructions for Willy the Worm Screen Editor
- by Alan Farmer, June 1985
-
-
- -------------------------------------------------------------
-
- Willy the Worm is a user-supported program. Feel free to
- make copies and pass them out, but please do not sell them.
- Donations of about $10 would be greatly appreciated. Please
- send your questions, comments, high scores, improved game
- screens, and DONATIONS to:
-
- Alan Farmer
- 2743 McElroy Drive
- Charlottesville, Va 22903
-
- -------------------------------------------------------------
-
-
- Uses of the editor:
-
- The screen editor for Willy the Worm can be used to modify
- the eight screens used in the game and to preview and
- practice on the higher ones. If a screen is too hard or you
- want to design your own screens entirely, read on.
-
-
- Getting Started:
-
- To enter the screen editor, enter 'EDWILLY' at the DOS
- prompt. Press Enter when asked to do so. Next you are asked
- which screen you want to edit. Answer wth a number from 1 to
- 8. The screen you choose will then be displayed.
-
-
- Editing keys:
-
- 'A' is the help key. Pressing this key will display a window
- with a summary of the following instructions.
-
- The arrow keys move the cursor (the blinking pixel) around
- the screen. Any changes you make will occur at the location
- of this cursor.
-
- 'K' brings up the prompt for which screen to edit. Use this
- to go to another screen.
-
- 'L' saves all screens on disk for use with the main program.
- DO NOT forget to save your work before you leave the program!
-
- ';' copies any screen to any other. WARNING: this destroys
- the screen that is copied over.
-
- '.' plays the screen you are currently editing. The score is
- included for reference and does not go on the high score
- list.
-
- '/' changes the starting position to the cursor position on
- the current screen. The starting position is represented by
- Willy the Worm facing left.
-
- ',' enters the small square that produces or removes balls.
- The topmost small square on the screen is automatically
- chosen to produce balls and all other remove them.
-
- 'U' enters a vertical spring at the cursor position. 'I'
- enters a tack. 'O' enters a section of ladder. 'P' enters a
- bell. 'J' enters a horizontal spring. 'M' enters a present.
-
- Various other keys enter sections of wall and floor. See the
- help window ('A') for a complete list. You may want to do a
- screen dump of the help window if you have a dot matrix
- printer and the DOS program GRAPHICS.
-
-
- Making DONATIONS:
-
- You've heard it all before: "The development of this software
- has taken much time and effort. If we are to continue our
- production of user-supported software, your contributions are
- vital." Well, I can tell you first-hand that it's true. If
- enough people send ten dollars, maybe I'll find it in my
- heart to write "Willy The Worm II" or "Pete the Pigeon".
-
- Hint: If you like this game a LOT, you can send more than ten
- dollars!
-
- Have gobs of fun and don't forget to pass copies on to all of
- your friends!
-
-